History of Loathing
We miss you Trog Dor, and thank you for this gift to the KoL community. - Bete Noire (#180553) & TavernWench (#358045)
Trog's original greeting: Below is the history of the online RPG parody Kingdom of Loathing. It gleaned from the Announcements and Trivial Updates pages, the forums, and the personal records of some players. Please msg me in-game (#33932) or on the forums for additions, corrections, and suggestions. Thanks are due up-front to Jick and Mr. Skullhead for a) this game b) not deleting the hundreds of old topics that have aided me greatly in this. A 'thank you' too to the folks who have filled in details and dates for me. Thanks to Chubbles and Qrrbrbirlbel for giving me a whole load of stuff to find out about and add. Special shout-out to Gigs for hosting this originally and BoozerBear for doing it currently.
- Trog Dor (#33932), October 18 2004
The way stat gains from fights are calculated has been changed to scale a little bit more smoothly as the monsters you're fighting go up in power. The net effect is a slight increase in gains, overall.
Xenophobe fixed that annoying thing with the chat where it'll jump around while you're trying to read stuff in the backlog. It only autoscrolls if you're actually at the bottom, now. This should make it a lot easier to copy text from the backlog.
The Character Sheet now has links to manage your Mall store and your collection, if you've got a Mall store or a collection. Or both. Also, the name of the player who buffed you is now clickable in buff notifications, and takes you to that player's profile.
Fixed a minor bug where certain channels weren't showing up when you did a /listen in chat.
Added an option in the account menu to have your contacts' names show up in blue when they talk in the chat.
I've set up a new system for trivial updates, which will make it easier to add and keep track of... er... trivial updates.
An [unequip all] option has been added to the equipment pane of the inventory screen.
Some adventures have been added to the Cobb's Knob Harem.
The Crackpot Mystic can now make a white pixel out of a red pixel, a green pixel, and a blue pixel.
You can now store up to 20 chat macros (Ten was the previous limit).
In other news, there's a new Council quest, which involves the Giant Castle!
In additional other news, two new modes of PvP attack have been introduced: Rank and Flowers. Rank gives a 50% bonus in rank change, but no goodies. Attack for Flowers, and you'll always get a pretty flower if you win.
Lihc eye pies have been altered. They now give you an effect that grants spooky protection for 3 turns. Or perhaps 5. I forget.
The drop bonus from Mr. Accessories Jr. has been upped from 10% to 25%.
The Orcish Frat Boys and the constellations in the HitS have been given initiative values. They were accidentally all set to zero before.
Some adventures have been added to the eXtreme slope.
Skill training costs have been changed. Now, cost = level * 1000. This is much better than the old system, in which cost = [number I pulled out of my ass].
Fixed a problem with the Tam O' Shanter that made its bonus multiply with familiar bonuses instead of adding. Sorry, but this means less Meat at the high end...
The levels of most of the monsters in the Palindome have been increased. Since the Pirates changed, they were too easy for the point at which the zone opens up.
The Dwarves in Itznotyerzitz Mine now drop Meat.
Spiky Hair has been fixed. Instead of doing nothing, it now does something. Something!
May 5 (no, really. It's still May 5...)
The damage done by the elemental rooms in the Daily Dungeon is now calculated correctly. It was calculated incorrectly before. In case you were wondering.
The Meat drop bonus on the Incredibly Dense Meat Gem was raised to 25.
The Knob sausage and bat-wing stir-fry recipes have been altered. Their base stir-fry ingredients have been switched.
Replies to chat PMs should no longer accidentally go to somebody on your baleet list if he/she is the last person that tried to message you.
Pixel potions are slightly more effective now.
Quotes in your profile can now be up to 500 characters long.
They sell some random social-y items (only a small portion are available now, most are post-ascension content,) and in the back room, you can send people packages full of items and Meat.
The main reason for putting this in right now is to assuage the worries people had about winning radio contests while in ronin or hardcore mode. You can receive the packages from people during these periods, but you can't open them.
Some adventures have been added to Itznotyerzitz Mine (not in disguise.)
You can now click on the "Favorite Food" or "Favorite Booze" links in your profile to see a history of everything you've eaten and drunk since I started keeping track of consumption.
The shout filter has been disabled in /clan.
Magical Mystery Juices now cost 100 Meat instead of 150.
Some food changes (almost all improvements) have been made, and several new recipes have been added. Nothing terribly exciting, just balancing out some early game stuff.
Some of the outlying cocktails (the ones that don't fit into the neat, balanced, symmetrical system we put in place a while ago) have had their stat gains increased. Bloody Mary stat gains went down a little.
There have been some minor changes to the levels at which zones open up, and to monster levels and rewards. The only really noticable one is Whitey's Grove, which has been made considerably harder and had its stat rewards increased a lot.
The system will go down for maintenance about 3 hours earlier than usual tonight, so we can make sure everything gets properly rolled out to the live servers. It should come back up at the same time it usually does.
The Flea Market has been slightly altered. On the screen where you sell stuff, it'll now show you what things you're selling, and allow you to pull items out.
Some changes have been made to the way certain combat items work. (All of the changes make them MORE effective, not less.) Also, procrastination potions are now usable in combat.
Ascension, the most highly anticipated KoL event (evar.), is finally implemented (almost two years after it was first proposed). Verily, verily the natives rejoice.
The Council should now automatically update your top menu pane when they open up a new area to you.
The Crackpot Mystic can now make items in quantity.
The minimum sale price for items in the Mall is now either 100 Meat or twice the item's autosell value, whichever is higher. Prices lower than these limits were automatically adjusted during the transition.
Note that this change is pretty significant on the backend, and if anything goes wrong, we might have to roll the database back to the pre-rollover state. This probably won't happen, but it's a slim possibility. Just a heads up.
Familiars in your terrarium are now listed in order of kills (descending.) The last adventure link in compact mode now has meaningful ALT text. The "Manage Outfits" interface now shows the contents of your custom outfits.
The way days are counted on ascension runs has been fixed. The existing records have been updated accordingly.
June 29 - The henna tattoo's effect has been changed to a flat Mysticality increase. Something will appear soon that provides the functionality they used to have.