History of LoathingResurrection! We miss you Trog Dor, and thank you for this gift to the KoL community. - Bete Noire (#180553) & TavernWench (#358045)
Trog's original greeting: Below is the history of the online RPG parody Kingdom of Loathing. It gleaned from the Announcements and Trivial Updates pages, the forums, and the personal records of some players. Please msg me in-game (#33932) or on the forums for additions, corrections, and suggestions. Thanks are due up-front to Jick and Mr. Skullhead for a) this game b) not deleting the hundreds of old topics that have aided me greatly in this. A 'thank you' too to the folks who have filled in details and dates for me. Thanks to Chubbles and Qrrbrbirlbel for giving me a whole load of stuff to find out about and add. Special shout-out to Gigs for hosting this originally and BoozerBear for doing it currently.
Disclaimers: Enjoy. - Trog Dor (#33932), October 18 2004
July 2
Mr Skullhead becomes a forum moderator. July 8
The clan logs are not there, but that's too much data to feasibly transfer across, so they'll just start over as of today. Sorry 'bout that. July 9
July 10
July 14
July 15
The Colossal Closet is added. Sometime between July 18-22
You now get an initiative bonus when fighting a monster whose level is lower than yours. This should increase the number of "first-turn kills" you get when fighting low-level monsters. July 18
Sometime between July 22-27
Weapons, Hats, Pants and Accessories now have level requirements. This should cut down on the begging and twinking a bit. July 22
July 24
Sometime between July 27 - August 12
That thing I did with the initiative bonuses a few weeks ago is now actually working correctly. You also get a free weapon attack when you win the initative check in combat, so NOW the number of first-turn kills should be really dramatically higher. July 27
July 29
Sometime in August and/or September
Familiars are now clickable-upon in the character pane -- this takes you directly to your terrarium. The Typical Tavern has been changed in various ways. Better rewards, less drunkenness. That kind of thing. Adventures are now handled by a centralized document, which stops the map from being displayed every time you adventure. This cuts down on a TON of wasted bandwidth, and streamlines things a bit. Character info is now in a separate frame, which only updates when it needs to. This should also cut down on some wasted bandwidth. The message screen is now paginated. This should also also cut down on some wasted bandwidth, also, too. Line breaks are now preserved when messages are displayed. Whoohoo! The weekly square-rooting of advertising budgets should now work the way it's supposed to. Clan Item messages are now only kept for 1 day. This should reduce some clutter until I can figure out a better way to handle it. The display of new messages from the main map screens is temporarily disabled, until I can figure out some problems I'm having with the message system. Fixed a bug in the way the moons were being interpreted. The grue should make more sense now. A couple of additional moon effects are also now in place. The odds in the casino are now closer to what they should be. You can stop hammering on it now. Clan Item, Flea Market, and Store purchases, and all clan administrative actions, now no longer send messages to the recipient/owner. They instead generate events, which are displayed in the "new events" window on any main map page. This'll cut down on some clutter in the message table. The profanity filter now applies to private messages as well as the chat pane. Fixed a bug whereby every monster had one extra hit point. Heh. Fixed a bug whereby things that were supposed to increase your chance of finding items actually decreased it. Made it so you can only do the Dolphin King's Map once, and it counts as an accomplishment. August 4
The much-requested contact list feature is finally implemented. People on your list now appear in a drop-down when sending messages, and their names are highlighted on the Active Players list on the chat pane. You can manage your contact list from the [account] menu. You can also now turn off the profanity filter in the chat pane. This is also done from the [account] menu. Profanity is still not allowed in player to player messages or clan postings. Last but not least, some of the Scrumptious Reagent recipes are now active. August 5
August 6
Everybody gets 60 turns a day for a while, to give you a chance to reacquire the stuff you lost. Turns also max out at 260 instead of 200. I also added 60 turns to everybody today, and 3000 Meat, so you can pick your hammers, ovens, and cocktail kits back up. Pimonkey is VERY, VERY sorry about this. August 11
Oh yeah. And an updated login page. August 12
August 18
Compact mode is now available for those with screen issues, and for those who want to help conserve bandwidth. Toggle it from the Account menu. August 21
August 22
Advertising budget now also receives funds from store sales. You can also search for stores now. August 23
Jick says: This is where some more old announcements would be if my stupid ass hadn't accidentally deleted them. Ah well. This portion of KoL history will just have to be shrouded in mystery. * August 26
* September 9
* September 12
Instead of giving a flat +X to str/mag/mox/all, items now give +X/level. This makes these items a lot less worthless. I've calculated the effects out (behold the wonders of Excel) and it has some interesting implications due to the exponential relationship between stats and level. Like, for instance, a +3 item on your primary stat is better than a +10% item up until about level 35. It also makes off-primary-stat boosting items a lot more valuable, since your primary stat determines your level. Items that were +10 are now +3, +15 are +5, and +20 are +7. In other news, items can also now be enchanted to give you an Intrinsic Effect, which is like an ordinary effect, but stays on your character as long as you've got the item equipped. This allows the effects of items to be arbitrarily complex, and allows some of the interesting stuff Mr. Skullhead has been working on to be possible. Oh, and the enchantments are now displayed on the item description popup in blue. Pretty! * September 13
* September 14
For those of you who are irritated by this policy, please consider using the extra time to proofread your posts. |